LaurierCS / PHI-TextBasedGameEngine

A text based game engine for creating games
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Remove Tight Coupling with Yaml Format #47

Open jbheard opened 3 years ago

jbheard commented 3 years ago

We need some middle layer between the input format and the game parsing. This will allow us to accept different formats than just YAML, which could be useful down the road. Converting any input format to a centralized format like JSON could be a good option.

This should be addressed asap, since the longer it waits the more tightly coupled the project gets with YAML, and the more work will be required to fix it.