The plugin crashes when a world that is the destination for a portal is unloaded.
The ideal behavior here would be for the portal to just deactivate (possibly with a log message), however since achieving this is difficult (with how portal worlds are currently stored in memory, and the other edge cases that would have to be handled), I am marking this as a wontfix for now.
The plugin crashes when a world that is the destination for a portal is unloaded.
The ideal behavior here would be for the portal to just deactivate (possibly with a log message), however since achieving this is difficult (with how portal worlds are currently stored in memory, and the other edge cases that would have to be handled), I am marking this as a wontfix for now.