[ ] Full Latest.log file included. If no file exists then leave this unchecked and state so.
All of the following are optional to answer
[ ] Tried reinstalling the Game.
[ ] Tried reinstalling MelonLoader.
[ ] Tried restarting PC.
[X] Was able to see the Start Screen.
Describe the issue.
This morning's Demeo patch changed a variable that MelonLoader uses to check if the game is running on PC or VR. This breaks the game entirely for PC VR users when using MelonLoader by leaving players at a black screen forever after the initial "Resolution" logo (even with no mods loaded) but somehow still allows PC-Edition users to play the game and even run mods.
The variable Demeo changed was MotherbrainGlobalVars.IsRunningOnDesktop which is now MotherbrainGlobalVars.IsRunningOnNonVRPlatform instead.
The issue is located in the Module.cs in the \Dependencies\CompatibilityLayers\Demeo folder and the related decompilation. Should be a quick and easy fix.
Did you attach your log file?
[ ] Yes, I attached my log file to the text box above.
[X] No, I could not find a log file at {Game_Directory}\MelonLoader\Latest.log
All of the following criteria must be met
Latest.log
file included. If no file exists then leave this unchecked and state so.All of the following are optional to answer
Describe the issue.
This morning's Demeo patch changed a variable that MelonLoader uses to check if the game is running on PC or VR. This breaks the game entirely for PC VR users when using MelonLoader by leaving players at a black screen forever after the initial "Resolution" logo (even with no mods loaded) but somehow still allows PC-Edition users to play the game and even run mods.
The variable Demeo changed was MotherbrainGlobalVars.IsRunningOnDesktop which is now MotherbrainGlobalVars.IsRunningOnNonVRPlatform instead.
The issue is located in the Module.cs in the \Dependencies\CompatibilityLayers\Demeo folder and the related decompilation. Should be a quick and easy fix.
Did you attach your log file?
{Game_Directory}\MelonLoader\Latest.log