Closed slxdy closed 3 weeks ago
This thought has stuck around with me for a while, but note that I moved the first Harmony instance initializer a bit up, before some fixes are applied. Not sure if this breaks anything, but if it does, I can instead restore the change and give the compatibility layer its own Harmony instance
Since the 0.6 update, games running on NET2.0 stopped working. I implemented a (backwards) compatibility layer to enable NET2.0 modding again. Tested on
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