Closed adventuremagic123 closed 4 years ago
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Julunggali CR 21/MR 8 XP 409,600 Julunggali (Pathfinder RPG Bestiary 4 164) N Colossal magical beast (aquatic, extraplanar, mythic, shapechanger) Init +21; Senses blindsense 60 ft., darkvision 60 ft., low-light vision, scent, see in darkness; Perception +30 Aura fascination (DC 26, 100 ft.)
Defense
AC 38, touch 5, flat-footed 37 (+1 Dex, +2 insight, +33 natural, -8 size); never flat-footed hp 399 (22d10+278); fast healing 10 Fort +22, Ref +18, Will +14 Defensive Abilities mythic saving throws, never surprised; DR 10/epic, 10/magic; Immune acid, cold, electricity, poison; Resist fire 10; SR 32
Offense
Speed 40 ft., burrow 40 ft., fly 20 ft. (average), swim 90 ft. Melee bite +29 (4d8+14 plus push and pull and grab and poison), slam +29 (4d6+14) Space 30 ft.; Reach 30 ft. Special Attacks amazing initiative, constrict (4d8+14), fast swallow, mythic power (8/day, surge +1d10), pull (bite, 30 ft.), push (bite, 30 ft.), swallow whole (4d8 acid damage, AC 26, 39 hp) Spell-Like Abilities (CL 24th; concentration +29) Constant—foresight (self only) At will—bestow curse (DC 19), bless[M], control water, create water, move earth[M], neutralize poison, prayer[M], water breathing 3/day—antipathy (DC 24), baleful polymorph[M] (DC 20), control weather (rain only)[M], greater teleport (self only), haste[M], heal[M], polymorph, prismatic wall (DC 23), raise dead, slow[M] (DC 18) M mythic spell
Statistics
Str 38, Dex 13, Con 28, Int 19, Wis 20, Cha 21 Base Atk +22; CMB +44 (+48 grapple); CMD 57 (can't be tripped) Feats Cleave, Combat Reflexes[M], Great Cleave, Improved Initiative[M], Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes[M], Power Attack[M], Weapon Focus (bite), Weapon Focus (slam) Skills Acrobatics +1 (+5 to jump), Fly -7, Handle Animal +16, Heal +27, Intimidate +27, Knowledge (nature) +26, Knowledge (religion) +15, Perception +30, Sense Motive +27, Swim +22 Languages Celestial, Druidic, Sylvan; telepathy 100 ft. SQ amphibious, change shape (any snake, polymorph), compression
Ecology
Environment warm lakes Organization solitary Treasure standard (particularly staves and wands)
Special Abilities
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell). Amphibious (Ex) You can survive indefinitely on land. Blindsense (60 feet) (Ex) Sense things and creatures without seeing them. Burrow (40 feet) You have a Burrow speed. Change Shape (any snake, polymorph) (Su) You can change your form. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Reflexes [Mythic] As a swift action, use 1 power for movement AoO vs. foes who already provoked one for moving. Compression (Ex) Move through areas 1/4 normal space without squeezing or 1/8 while squeeze. Damage Reduction (10/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus). Damage Reduction (10/magic) You have Damage Reduction against all except Magic attacks. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks. Fascination Aura (DC 26) (Su) Any creature within 100 feet of the julunggali who can see it must succeed at a Will save (DC 26) or be fascinated as long as it remains within range. A creature that saves against the julunggali's aura is immune to it for 24 hours. The save DC is Ch Fast Healing 10 (Ex) Heal damage every round unless you are killed. Fast Swallow (Ex) Can swallow foes as a free action any time during the rd, not just at the start. Fly (20 feet, Average) You can fly! Grab: Bite (Colossal) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Immunity to Acid You are immune to acid damage. Immunity to Cold You are immune to cold damage. Immunity to Electricity You are immune to electricity damage. Immunity to Poison You are immune to poison. Improved Initiative [Mythic] When rolling initiative, use 1 power to treat the roll as a natural 20. Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result. Improved Lightning Reflexes (1/day) Can re-roll a Ref save, but must take the second result. Lightning Reflexes [Mythic] Roll Ref save vs. spells, Sp, or Su abilities from non-mythic foe twice (take higher). Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source. Never Flat-footed This creature cannot be flat-footed, and always uses it's normal AC. Never Surprised This creature cannot be surprised, and always acts in any surprise round. Poison: Bite - Injury (DC 30) (Ex) Bite—Injury; save Fort DC 30; freq 1/rd for 6 rds; effect 1d6 Con or 1d6 Dex or age one age category (julunggali's choice); cure 2 cons saves. Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min. Pull (30 feet) (Ex) You can pull targets closer to you. Push (30 feet) (Ex) You can push targets away from you. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. See in Darkness See perfectly in darkness of any kind, including magical darkness. Spell Resistance (32) You have Spell Resistance. Surge (1d10) Spend a use of mythic power to add the roll of a die to a d20 you just rolled Swallow Whole (4d8 acid damage, AC 26, 39 HP) (Ex) You can swallow smaller targets whole. Swim (90 feet) You have a Swim speed. Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.