Closed adventuremagic123 closed 4 years ago
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Pazuzu (Demon Lord) CR 30 XP 9,830,400 Pazuzu (Pathfinder RPG Bestiary 4 50) CE Large outsider (air, chaotic, demon, evil, extraplanar) Init +13; Senses darkvision 60 ft., detect good, detect law, true seeing; Perception +58 Aura locusts (10 ft., distraction, DC 43), frightful presence (180 ft., DC 40, 10 rounds), unholy aura (DC 31)
Defense
AC 48, touch 38, flat-footed 39 (+4 deflection, +9 Dex, +10 natural, +16 profane, -1 size) hp 752 (35d10+560); regeneration 30 (deific or mythic) Fort +31, Ref +32, Will +35 Defensive Abilities Abyssal resurrection, avian mastery, freedom of movement; DR 20/cold iron, 20/epic, 20/good; Immune ability damage, ability drain, charm, cold, compulsion, death effects, electricity, energy drain, petrification, poison; Resist acid 30, fire 30; SR 41
Offense
Speed 60 ft., fly 150 ft. (perfect) Melee +5 anarchic keen unholy longsword +54/+49/+44/+39 (2d6+20/17-20 plus 2d6 vs. lawful and 2d6 vs. good) or bite +49 (2d6+15), 2 claws +49 (1d6+15), sting +49 (2d8+15 plus poison), 2 talons +49 (1d6+15) Space 10 ft.; Reach 10 ft. Special Attacks hear name, poison, possession, profane wishcraft, swarm master Spell-Like Abilities (CL 30th; concentration +43) Constant—detect good, detect law, freedom of movement, speak with animals (winged animals only), true seeing, unholy aura At will—astral projection, blasphemy[M] (DC 30), control winds (DC 28), desecrate[M], dominate person[M] (DC 28), greater dispel magic, greater teleport, shapechange, telekinesis[M] (DC 28), unhallow, unholy blight[M] (DC 27) 3/day—quickened dominate person[M] (DC 28), summon demons, symbol of persuasion (DC 29), sympathy (DC 31), whirlwind[M] (DC 31) 1/day—dominate monster (DC 32), time stop[M], wish[M] M Pazuzu can use the mythic version of this ability in his realm.
Statistics
Str 40, Dex 28, Con 42, Int 33, Wis 34, Cha 36 Base Atk +35; CMB +51 (+55 sunder); CMD 90 (92 vs. sunder) Feats Bleeding Critical, Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms & Armor, Craft Rod, Craft Wondrous Item, Critical Focus, Flyby Attack, Greater Sunder, Greater Vital Strike, Improved Initiative, Improved Sunder, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell-Like Ability (dominate person), Vital Strike Skills Acrobatics +47 (+59 to jump), Bluff +51, Diplomacy +51, Fly +53, Intimidate +48, Knowledge (arcana) +49, Knowledge (local) +46, Knowledge (nature) +46, Knowledge (nobility) +46, Knowledge (planes) +49, Knowledge (religion) +46, Perception +58, Sense Motive +50, Spellcraft +49, Stealth +43, Survival +47, Use Magic Device +48 Languages Abyssal, Auran, Celestial, Common, Draconic; speak with animals (winged animals only), telepathy 300 ft. Other Gear +5 anarchic keen unholy longsword
Ecology
Environment any (abyss) Organization solitary (unique) Treasure triple (scepter of shibaxet, other treasure)
Special Abilities
Abyssal Resurrection (1/year) (Ex) If killed, resurrect self on home plane. Aura of Locusts (10 feet, DC 43) (Su) If move less than 5 ft, aura nauseates foes for 1 rd (Fort neg). Avian Mastery (DC 40) (Su) Foes flying under own power can't attack Pazuzu for 1d4 rds (Will neg). Bleeding Critical Critical Hits deal 2d6 bleed damage. Combat Expertise +/-9 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (10 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Critical Focus +4 to confirm critical hits. Damage Reduction (20/cold iron) You have Damage Reduction against all except Cold Iron attacks. Damage Reduction (20/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus). Damage Reduction (20/good) You have Damage Reduction against all except Good attacks. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (30) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Fire (30) You have the specified Energy Resistance against Fire attacks. Fly (150 feet, Perfect) You can fly! Flyby Attack You can take a standard action during your move action while flying. Frightful Presence (180 ft., 10 rounds, DC 40) Those in area of effect become frightened or shaken (Will neg.) Greater Sunder When destroying an item, extra damage is transferred to the wielder. Hear Name (Su) Hears own name if spoken. More info if spoke thrice, and can possess speaker on same plane. Immunity to Ability Damage Immunity to ability damage Immunity to Ability Drain Immunity to ability drain Immunity to Charm You are immune to charm effects. Immunity to Cold You are immune to cold damage. Immunity to Compulsion You are immune to compulsion. Immunity to Death Effects You are immune to death effects. Immunity to Electricity You are immune to electricity damage. Immunity to Energy Drain Immune to energy drain Immunity to Petrification You are immune to Petrification. Immunity to Poison You are immune to poison. Improved Sunder You don't provoke attacks of opportunity when sundering. Poison (DC 43) (Ex) Sting—injury; save Fort DC 43; frequency 1/round; effect 1d6 Wis drain and nauseated; cure 3 consecutive saves. The save DC is Constitution-based. Possession (1/day, DC 40) (Su) As a swift action, perma posses foe in 1 mi if know their name (Will neg). Power Attack -9/+18 You can subtract from your attack roll to add to your damage. Profane Wishcraft (DC 40) (Su) Those accepting a wish become CE & gain good hope 1 week, then crushing despair (Will neg). Quicken Spell-Like Ability (Dominate Person) Spell-like ability is cast as a swift action up to 3/day. Regeneration 30 (deific or mythic) Heal HP quickly and cannot die. Spell Resistance (41) You have Spell Resistance. Summon Demons (3/day) (Sp) Summon any demon or combination of demons whose total combined CR is 20 or lower with a 100% chance of success. Swarm Master (Su) As a swift action, can direct the movement of any swarm in 30 ft. Telepathy (300 feet) (Su) Communicate telepathically if the target has a language. Vital Strike Standard action: x2 weapon damage dice.