Lavaeolous / PF1-StatBlock-Converter-Module

FoundryVTT Module to convert PF1 Statblocks into Foundry Actors (PC or NPC).
MIT License
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Can't import Bestiary - Storm Giant #78

Closed adventuremagic123 closed 4 years ago

adventuremagic123 commented 4 years ago

Can't import statblock:

Storm Giant CR 13 XP 25,600 Male storm giant (Pathfinder RPG Bestiary 152) CG Huge humanoid (giant) Init +2; Senses low-light vision; Perception +27

Defense

AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, -2 size) hp 199 (19d8+114) Fort +17, Ref +8, Will +13 Defensive Abilities rock catching; Immune electricity

Offense

Speed 50 ft. (35 ft. in armor), swim 30 ft. Melee mwk greatsword +27/+22/+17 (4d6+21/17-20) or 2 slams +21 (2d6+7) Ranged mwk composite longbow +15/+10/+5 (3d6+14/×3) Space 15 ft.; Reach 15 ft. Spell-Like Abilities (CL 15th; concentration +17) Constant—freedom of movement 2/day—control weather, levitate 1/day—call lightning (DC 15), chain lightning (DC 18)

Statistics

Str 39, Dex 14, Con 23, Int 16, Wis 20, Cha 15 Base Atk +14; CMB +30 (+32 bull rush, +32 sunder); CMD 42 (44 vs. bull rush, 44 vs. sunder) Feats Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Critical (greatsword), Improved Sunder, Improved Vital Strike, Iron Will, Power Attack, Vital Strike Skills Acrobatics +18, Climb +17, Craft (Enter Choice) +11, Intimidate +20, Perception +27, Perform (sing) +12, Sense Motive +24, Swim +22 Languages Auran, Common, Draconic, Giant SQ water breathing Other Gear mwk breastplate, mwk composite longbow (+14 Str), mwk greatsword

Ecology

Environment any warm Organization solitary or family (2-5 plus 1 sorcerer or cleric of 7th-10th level, 1-2 rocs, 2-6 griffons, and 2-8 sharks) Treasure standard (mwk breastplate, mwk composite longbow [+14 str bonus] with 20 arrows, mwk greatsword, other treasure)

Special Abilities

Awesome Blow As standard action, damage and move smaller foe 10 ft. +1d6 dam if collide with something. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Immunity to Electricity You are immune to electricity damage. Improved Bull Rush You don't provoke attacks of opportunity when bull rushing. Improved Sunder You don't provoke attacks of opportunity when sundering. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Power Attack -4/+8 You can subtract from your attack roll to add to your damage. Rock Catching (Ex) You can catch rocks that are thrown at you with a successful Reflex save. Swim (30 feet) You have a Swim speed. Vital Strike Standard action: x2 weapon damage dice. Water Breathing You can breathe water as well as air.

adventuremagic123 commented 4 years ago

I got this statblock from Hero Lab. You might benefit from retesting with aonprd.com. Sometimes Hero Lab truncates some of the descriptions.

I used the latest Pathfinder system and your latest module to test this.

Lavaeolous commented 4 years ago

Identified Issue: Context Notes for Base Speed.

Lavaeolous commented 4 years ago

Thanks for all the Input @adventuremagic123 ! This one is the only one thats not yet fixed. The other ones should work in 0.3.5

adventuremagic123 commented 4 years ago

You are absolutely welcome.  I thought I'd help out by trying to import all of the statblocks for the Bestiary.

If you provide the feature where I can import multiple statblocks at once that would help me a lot. 

It took about 6 hours to do them one at a time.

If you provide that feature, I can very quickly test Bestiary 2 through 6 -- after I get the fixes you've made for Bestiary.

Your import module is the critical feature that enables me to use Foundry VTT -- and I very much appreciate it!

⁣-- Mark​ Young (aka Adventure Magic 1, 2, 3 ...)

On Jun 28, 2020, 12:52 PM, at 12:52 PM, Lavaeolous notifications@github.com wrote:

Thanks for all the Input @adventuremagic123 ! This one is the only one thats not yet fixed. The other ones should work in 0.3.5

-- You are receiving this because you were mentioned. Reply to this email directly or view it on GitHub: https://github.com/Lavaeolous/PF1-StatBlock-Converter-Module/issues/78#issuecomment-650800046

adventuremagic123 commented 4 years ago

BTW, PCGen can also be used as a source for statblocks, although their statblocks require simple changes to work because they broke the standard in minor ways.

  1. Export with template "csheet_fantasy_statblock_pathfinder.htm.ftl".

  2. Copy-and-paste from a web browser.

  3. Look at a standard Pathfinder statblock and fix theirs.

⁣-- Mark​

On Jun 28, 2020, 3:12 PM, at 3:12 PM, Mark Young mdy123@grandecom.net wrote:

You are absolutely welcome.  I thought I'd help out by trying to import all of the statblocks for the Bestiary.

If you provide the feature where I can import multiple statblocks at once that would help me a lot. 

It took about 6 hours to do them one at a time.

If you provide that feature, I can very quickly test Bestiary 2 through 6 -- after I get the fixes you've made for Bestiary.

Your import module is the critical feature that enables me to use Foundry VTT -- and I very much appreciate it!

⁣-- Mark​ Young (aka Adventure Magic 1, 2, 3 ...)

On Jun 28, 2020, 12:52 PM, at 12:52 PM, Lavaeolous notifications@github.com wrote:

Thanks for all the Input @adventuremagic123 ! This one is the only one thats not yet fixed. The other ones should work in 0.3.5

-- You are receiving this because you were mentioned. Reply to this email directly or view it on GitHub: https://github.com/Lavaeolous/PF1-StatBlock-Converter-Module/issues/78#issuecomment-650800046

Lavaeolous commented 4 years ago

Fixed in the next update, but there is no context field in the sheet for land/swim/burrow/climb speeds.

adventuremagic123 commented 4 years ago

I don't have steps-to-reproduce.  I've lost any useful data.

Yesterday, all I did was import the NPC for Bestiary 2 to help test your importer module -- and later that day I downloaded and installed about 40 modules at once.

I started the world to configure the modules.  I found that most of the views on the right side weren't rendering.  A message would appear after initially starting the world view that the connection to the server had failed, and a reconnection was being attempted.

I'm technical.  I've developed a scheme for backing up and do so regularly.  I found that my world was responsible for causing all the problems.  Using the prior world from my backup fixed the problems.

Just something to watch for.  I don't know exactly what did it.  The module installer got stuck at "complete".  I closed FoundryVTT with the X button and restarted.  Maybe that did it?

⁣-- Mark​

On Jun 28, 2020, 4:07 PM, at 4:07 PM, Mark Young mdy123@grandecom.net wrote:

BTW, PCGen can also be used as a source for statblocks, although their statblocks require simple changes to work because they broke the standard in minor ways.

  1. Export with template "csheet_fantasy_statblock_pathfinder.htm.ftl".

  2. Copy-and-paste from a web browser.

  3. Look at a standard Pathfinder statblock and fix theirs.

⁣-- Mark​

On Jun 28, 2020, 3:12 PM, at 3:12 PM, Mark Young mdy123@grandecom.net wrote:

You are absolutely welcome.  I thought I'd help out by trying to import all of the statblocks for the Bestiary.

If you provide the feature where I can import multiple statblocks at once that would help me a lot. 

It took about 6 hours to do them one at a time.

If you provide that feature, I can very quickly test Bestiary 2 through 6 -- after I get the fixes you've made for Bestiary.

Your import module is the critical feature that enables me to use Foundry VTT -- and I very much appreciate it!

⁣-- Mark​ Young (aka Adventure Magic 1, 2, 3 ...)

On Jun 28, 2020, 12:52 PM, at 12:52 PM, Lavaeolous notifications@github.com wrote:

Thanks for all the Input @adventuremagic123 ! This one is the only one thats not yet fixed. The other ones should work in 0.3.5

-- You are receiving this because you were mentioned. Reply to this email directly or view it on GitHub: https://github.com/Lavaeolous/PF1-StatBlock-Converter-Module/issues/78#issuecomment-650800046

adventuremagic123 commented 4 years ago

I found what caused that.  Installing the "Permission Viewer" module creates this problem.  Don't even have to enable it.  Foundry VTT server fails.  UI doesn't populate (mostly).  Remove this module and the problem goes away.  All your data is ok!

⁣-- Mark​

On Jul 3, 2020, 11:35 AM, at 11:35 AM, Mark Young mdy123@grandecom.net wrote:

I don't have steps-to-reproduce.  I've lost any useful data.

Yesterday, all I did was import the NPC for Bestiary 2 to help test your importer module -- and later that day I downloaded and installed about 40 modules at once.

I started the world to configure the modules.  I found that most of the views on the right side weren't rendering.  A message would appear after initially starting the world view that the connection to the server had failed, and a reconnection was being attempted.

I'm technical.  I've developed a scheme for backing up and do so regularly.  I found that my world was responsible for causing all the problems.  Using the prior world from my backup fixed the problems.

Just something to watch for.  I don't know exactly what did it.  The module installer got stuck at "complete".  I closed FoundryVTT with the X button and restarted.  Maybe that did it?

⁣-- Mark​

On Jun 28, 2020, 4:07 PM, at 4:07 PM, Mark Young mdy123@grandecom.net wrote:

BTW, PCGen can also be used as a source for statblocks, although their statblocks require simple changes to work because they broke the standard in minor ways.

  1. Export with template "csheet_fantasy_statblock_pathfinder.htm.ftl".

  2. Copy-and-paste from a web browser.

  3. Look at a standard Pathfinder statblock and fix theirs.

⁣-- Mark​

On Jun 28, 2020, 3:12 PM, at 3:12 PM, Mark Young mdy123@grandecom.net wrote:

You are absolutely welcome.  I thought I'd help out by trying to import all of the statblocks for the Bestiary.

If you provide the feature where I can import multiple statblocks at once that would help me a lot. 

It took about 6 hours to do them one at a time.

If you provide that feature, I can very quickly test Bestiary 2 through 6 -- after I get the fixes you've made for Bestiary.

Your import module is the critical feature that enables me to use Foundry VTT -- and I very much appreciate it!

⁣-- Mark​ Young (aka Adventure Magic 1, 2, 3 ...)

On Jun 28, 2020, 12:52 PM, at 12:52 PM, Lavaeolous notifications@github.com wrote:

Thanks for all the Input @adventuremagic123 ! This one is the only one thats not yet fixed. The other ones should work in 0.3.5

-- You are receiving this because you were mentioned. Reply to this email directly or view it on GitHub: https://github.com/Lavaeolous/PF1-StatBlock-Converter-Module/issues/78#issuecomment-650800046