Lawlzee / UnityMapGenerator

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Desync with DropinMultiplayer #17

Open Insecticon opened 1 month ago

Insecticon commented 1 month ago

When a player joins a run with DropinMultiplayer, the map desyncs for the client, causing a few differences in the map, (most) void potentials being unable to be used, and can make certain enemies and interactables to appear to be floating for the user. Also, there's a chance that, if the client attempts to buy a "floating" chest, it crashes their game and they're unable to join back until the map is switched to a normal stage. This issue is probably unable to be fixed, but I wanted to point it out.

Lawlzee commented 2 weeks ago

Hi, thanks for letting me know. It is unlikely that I will fix this issue unfortunately. This issue is complicated to fixed because of how stage generation is seeded