Lawlzee / UnityMapGenerator

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[Feature Request] Cliff Edge Terrain Type #25

Open HyperInvox opened 1 week ago

HyperInvox commented 1 week ago

A lot of stages in vanilla RoR2 have a similar motif/lay-out of having a massive cliff on one side of the stage. I think having a terrain type that emulates this would be neat and fit with the other terrain types.

random image i made to convey the idea: image

This could, of course, be mixed with some other elements like caves looping around on the solid side of the stage and the large paths from the Twisted Canyon terrain type. This is really just me spitballing, though. would probably be a pain to implement all that and make it look not messy.

Lawlzee commented 1 week ago

Thanks for the suggestion. I had the same idea for the first version of the island stage. The problem I had with cliff side is that I needed to generate a big section of out of map cliff, to make the stage look good from high up in the air. This extra generation was really expensive, so it was a lot slower to generate stages.

image

That being said, there is definitely a way to make this work. I could probably lower the height limit, and there is a probably a way to generate the cliff next to the hole to make it look bigger than it really is.

I like the idea, so if i find a way to make it work, I'll probably make a stage using this pattern.