Open nrgbistro opened 4 years ago
Hi @nrgbistro thanks for opening the discussion! :)
As far as I am concerned, my server also experiences the first issue. I have a hard time tracking that problem down, but, as much as I was able to conclude, it seems to be an optimization problem regarding wine
. Maybe proton
might help with this. I have to test that.
Regarding the second issue, this is definitely a wine
-related issue. It does not allow the app to use more than one thread at once. This limits the capabilities here. Also, this might be solvable by using proton
. See above.
@Lazalatin alright. Does the current Proton branch work/actually use Proton? I noticed it hasn't been committed to in a few months. Is it still being looked into as an alternative to Wine?
There are 2 problems I would like to ask about:
Every 5-20 seconds, my
server sim CPU load
spikes up to >80% for less than 1 second and then goes back down to a steady 15%-18%. This causes character movement (especially noticeable when within 5m-10m of any stationary object) to jerk back/slow down for a second. I have tried connecting both via LAN and WAN with no noticeable difference in performance so I don't think this is a networking issue.Average CPU load is usually between 30%-50%. This is the same whether I run my empty world and get a constant 1.00 sim speed or if I run my modded world and get a relatively steady 0.40-0.50 sim speed. Is there any way to allow/force the server to utilize more of my CPU/more cores? I have an older AMD fx-8350 8 core CPU in my server and 16gb of ram.