Closed ammaraskar closed 1 year ago
This adds the ability for ScenegraphTextureAsset to start pulling in data from these LIFO blocks for larger images. ScenegraphTextureAsset calls the provided ContentProvider to resolve the LIFO asset and then uses the loaded data.
Looks good!
Also, I believe we should probably use ContentProvider.Get as much as possible, I don't think it's likely we'll ever need to have multiple of them.
This adds the ability for ScenegraphTextureAsset to start pulling in data from these LIFO blocks for larger images. ScenegraphTextureAsset calls the provided ContentProvider to resolve the LIFO asset and then uses the loaded data.