Closed ammaraskar closed 11 months ago
We had a case where loading textures of sizes like 32x16 could lead to one of the dimensions width becoming 0 in the mip-loading loop. Fix this by making sure the resolution is at least 1.
Good catch!
We had a case where loading textures of sizes like 32x16 could lead to one of the dimensions width becoming 0 in the mip-loading loop. Fix this by making sure the resolution is at least 1.