Take a look at the second commit in this pull request, I was running into this issue where the Material or Texture is being garbage collected so I was getting purple textures. I had to comment out the unmanaged resource collection to get it to work real quick. Is there a recommended way you would structure this to play nicely with the unmanaged resources before I take a deeper look?
I've also fixed the neighborhood deco codec test, seems like you got the Y and Z wrong there :p great work, it's really cool to finally see some deco on the neighborhood terrain.
Take a look at the second commit in this pull request, I was running into this issue where the Material or Texture is being garbage collected so I was getting purple textures. I had to comment out the unmanaged resource collection to get it to work real quick. Is there a recommended way you would structure this to play nicely with the unmanaged resources before I take a deeper look?