Closed ammaraskar closed 1 year ago
Great work!
Though I try not to use the UnityEngine API outside of the Engine
namespace in order to make it a little more clear where the Unity dependent stuff lives (hence classes like the TextureFactory
), in order to make any potential port of the project to a different engine at least a little less painful, and to make tools outside of the Unity engine. I noticed you're referencing it in Formats
for Asserts.
I'll leave it in as it's no big deal atm but yeah should go through these instances and replace them with an abstraction for this purpose.
This adds logic to handle the run-length-encoding for the ALFA channel in the
IMGCodec
and adds a new file type underFormats/
for handling the special jpeg files with these segments.Tested with
UITest
: