We can use cast, tags or something like the findfloor function that makes a line trace downwards
EDIT: probably the best way is to calculate the distance between the rewind object and the component that was hitten by a line trace that shoots downwards
We can use cast, tags or something like the findfloor function that makes a line trace downwards EDIT: probably the best way is to calculate the distance between the rewind object and the component that was hitten by a line trace that shoots downwards