Open alice-i-cecile opened 11 months ago
We should be able to tackle this incrementally: migrating gameplay logic first, then graphics.
It might be possible to have a 2d-like gameplay if limiting your heights to ground/water (2 heigths?), and get a feeling of how it's playing there, if the concept is validated you can refactor the whole thing for more efficiency 🤔
From @vrixyz.
So in the end the goal is to move both gameplay and graphics to 2D?
Would definitely simplify things on the logic side. On the graphics side we have to keep in mind that it comes with it's own set of challenges, e.g. the texture layering issues in Factorio come to mind.
Yes, seconding the “Factorio problem”, though it should be possible to use a 3D rendering pipeline but with a fixed isometric camera, giving the appearance of a 2D game without all the pesky sprite rendering issues.
On Thu, 16 Nov 2023 at 6:40 am, TimJentzsch @.***> wrote:
So in the end the goal is to move both gameplay and graphics to 2D?
Would definitely simplify things on the logic side. On the graphics side we have to keep in mind that it comes with it's own set of challenges, e.g. the texture layering issues in Factorio come to mind.
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Yep, I think that gameplay is the most important to figure out now. We can swap the graphics over (or leave it as 3D with a fixed perspective) once we settle on a style we're happy with.
In favor of 2D
In favor of 3D