I think the game will benefit a lot from stop being binary on results and introduce instead a four result variability, being it failure, half success, full success and critical success, with a codified list of possibilities for each possibility (instead of being enirely up to the DM). It will make the game much more interesting and each roll exciting without slowing too much the game and being an excessive burden to the DMs.
Which type of content is this?
What's the idea?