4:19 PM] Arseface: Simulationist Grognard: So, I can't find the video where Pender talks more about layering environmental effects. It might have been a podcast or interview and some of those are over an hour and ain't nobody got time for that.
[4:20 PM] Arseface: Simulationist Grognard: This video goes a bit into how he focuses on layering significant powerful effects to create more memorable diverse experiences though, so it's still a good watch.
[4:20 PM] Arseface: Simulationist Grognard: https://www.youtube.com/watch?v=PdCQ56UxVVE
YouTube
Roguelike Celebration
Proc gen & gameplay - Brian Walker
[4:20 PM] Alice: Ooh, thank you
[4:20 PM] Arseface: Simulationist Grognard: It's less detailed than whatever I remember so it won't be as helpful
[4:20 PM] Alice: The idea of layering environmental effects seems really powerful
[4:21 PM] Arseface: Simulationist Grognard: Sorry I couldn't find that one :frowning:
[4:21 PM] Alice: And I think I can try to formalize some guidelines on that
4:19 PM] Arseface: Simulationist Grognard: So, I can't find the video where Pender talks more about layering environmental effects. It might have been a podcast or interview and some of those are over an hour and ain't nobody got time for that. [4:20 PM] Arseface: Simulationist Grognard: This video goes a bit into how he focuses on layering significant powerful effects to create more memorable diverse experiences though, so it's still a good watch. [4:20 PM] Arseface: Simulationist Grognard: https://www.youtube.com/watch?v=PdCQ56UxVVE YouTube Roguelike Celebration Proc gen & gameplay - Brian Walker
[4:20 PM] Alice: Ooh, thank you [4:20 PM] Arseface: Simulationist Grognard: It's less detailed than whatever I remember so it won't be as helpful [4:20 PM] Alice: The idea of layering environmental effects seems really powerful [4:21 PM] Arseface: Simulationist Grognard: Sorry I couldn't find that one :frowning: [4:21 PM] Alice: And I think I can try to formalize some guidelines on that