Open alice-i-cecile opened 3 months ago
I want to properly model the behavior of buttons that have a value from 0 to 1, like the triggers on Joysticks.
Add a Triggerlike type (which implies Buttonlike and thus UserInput) which store this data.
Triggerlike
Buttonlike
UserInput
Cut from #548 for scope.
When this is done, update button_value to more accurately reflect the values of triggers when used as virtual axes.
button_value
What problem does this solve?
I want to properly model the behavior of buttons that have a value from 0 to 1, like the triggers on Joysticks.
What solution would you like?
Add a
Triggerlike
type (which impliesButtonlike
and thusUserInput
) which store this data.Related work
Cut from #548 for scope.