Enter Project FU: an unofficial foundry system for Fabula Ultima, channeling the essence of the book while delivering the immersive experience of playing a JRPG in tabletop format.
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Hide disabled/suppressed effects in the combat HUD #151
👋
I felt the HUD was pretty useless for showing effects. You don't know if any of them are disabled, or suppressed, which ones are actually effecting the actor, etc. I filtered out disabled and suppressed effects, to show only things that are actively impacting the player in the current moment.
If there's use cases where people need to see disabled/suppressed effects, it feels like you'd want to look at the character sheet, which actually shows that kind of information in detail.
👋 I felt the HUD was pretty useless for showing effects. You don't know if any of them are disabled, or suppressed, which ones are actually effecting the actor, etc. I filtered out disabled and suppressed effects, to show only things that are actively impacting the player in the current moment.
If there's use cases where people need to see disabled/suppressed effects, it feels like you'd want to look at the character sheet, which actually shows that kind of information in detail.
@KzMz