League-of-Foundry-Developers / foundryvtt-forien-quest-log

This module provides comprehensive Quest Log for players and Game Masters using Foundry Virtual Tabletop.
MIT License
3 stars 9 forks source link

Option To Change Subject Headers #36

Open dumpsterbaby01 opened 1 year ago

dumpsterbaby01 commented 1 year ago

1st off absolutely love this module. I am brand new to both Foundry VTT and just modules in general so finding this was an instant win for exactly what I was looking for.

However, I was wondering if there was any plans to somehow set up an option to alter the Subject Headers within the Quest Log? What I mean is that this module would be super useful for other games like Shadowrun, CyberPunk Red, etc. Games where they wouldn't exactly refer to what they were doing as Quests, but Jobs, Runs, etc. It's simple enough for the player to ignore it otherwise, but was wondering if there was any plans to add a configuration option so one could change the header from say: Available Quests to Available Jobs, etc. I have 0 talent or knowledge with programming, coding, etc so maybe this isn't doable. But really love the options this module opened up in my own game and thought that extra bit of enhancement could really further build on an immersive feeling in worlds that would use other terms outside Quest.

typhonrt commented 1 year ago

This is already being tracked as an enhancement for a potential next-gen quest log here: https://github.com/typhonjs-fvtt/typhonjs-quest-log/issues/151

Welcome to Foundry! I appreciate the nod in regard to the quality of FQL; you'll find that it is rock solid and bug / issue free. There are many things that can even further improve it, but I'm at an impasse as writing high quality software costs time -> money. I already spent $50k USD pre-tax funds to get FQL where it is today and despite being passionate about the TTRPG / VTT space just can't continue to give away my time / money for a platform that captures all the value (IE no store available for 3rd party devs to attempt sustainability). I will be running a crowd-funding campaign spring '24 to raise funds for a full time 5 month development cycle to work through all of the enhancements here and vastly improve the user experience / capabilities.

I'm marking this as to be implemented by a crowd funded next-gen version of the quest log.