Closed kakaroto closed 4 years ago
if there's ambient sound in the scene, a GM selecting a token will start hearing it. Like the 'hide token vision' option for GM, we should be able to mute token hearing too.
Actually, each player controls their own volume, so this feature is just about the GM setting the ambient volume to 0 for themselves.
if there's ambient sound in the scene, a GM selecting a token will start hearing it. Like the 'hide token vision' option for GM, we should be able to mute token hearing too.