Closed enalis closed 6 months ago
can you click f12 and see if there is any error on the web console ?
Not sure exactly what I am looking for but this is what I get when I filter for errors in my test game. Test game only has the following modules active:
Automated Animations, FXMaster, JB2A Pateron Complete Collection, Sequencer, Socketlib, and THeatre Inserts. WOrks perfectly when TI is disabled.
Foundry VTT | Before DOMContentLoaded foundry.js:90983:9 downloadable font: kern: Kerning pairs are not sorted (font-family: "Western" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/WEST.ttf downloadable font: Table discarded (font-family: "Western" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/WEST.ttf Foundry VTT | Loading 43 Assets foundry.js:29202:13 PixiJS Deprecation Warning: Setting interactive is deprecated, use eventMode = 'none'/'passive'/'auto'/'static'/'dynamic' instead. Deprecated since v7.2.0 index.mjs:1:32 PixiJS Deprecation Warning: utils.rgb2hex is deprecated, use Color#toNumber instead Deprecated since v7.2.0 index.mjs:1:32 TypeError: Error thrown in hooked function '' for hook 'renderItemSheet'. data.entity is undefined bind https://assets.forge-vtt.com/bazaar/modules/automated-jb2a-animations/0.3.28/src/item-sheet-handlers/item-sheet-config.js:32
Issue still persists.
Just chiming in to say I also have the exact same problem running on a pf1e system through Forge. I was able to re-create the issue with only a minimal amount of mods active to rule out any complicated interactions. I only have the following active.
Automated Animations JB2A - Patreon Complete Collection Sequencer socketlib The Forge Theater Inserts
Figured out how to use F12 a bit better. Put it on errors filter and got this. My test bench is using the same minimal modules as Zeppi. Also PF1
downloadable font: hdmx: the table should not be present when bit 2 and 4 of the head->flags are not set (font-family: "StoneHenge" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/stonehen.ttf downloadable font: Table discarded (font-family: "StoneHenge" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/stonehen.ttf downloadable font: hdmx: the table should not be present when bit 2 and 4 of the head->flags are not set (font-family: "StampAct" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/STAMPACT.ttf downloadable font: Table discarded (font-family: "StampAct" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/STAMPACT.ttf downloadable font: hdmx: the table should not be present when bit 2 and 4 of the head->flags are not set (font-family: "TrashHand" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/TrashHand.ttf downloadable font: Table discarded (font-family: "TrashHand" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/TrashHand.ttf downloadable font: hdmx: the table should not be present when bit 2 and 4 of the head->flags are not set (font-family: "Yikes" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/YIKES!.ttf downloadable font: Table discarded (font-family: "Yikes" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/YIKES!.ttf downloadable font: kern: Kerning pairs are not sorted (font-family: "Western" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/WEST.ttf downloadable font: Table discarded (font-family: "Western" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/WEST.ttf downloadable font: kern: Kerning pairs are not sorted (font-family: "ArabDances" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/ArabDances.ttf downloadable font: Table discarded (font-family: "ArabDances" style:normal weight:400 stretch:100 src index:0) source: https://assets.forge-vtt.com/bazaar/modules/theatre/2.5.3/app/graphics/fonts/en/ArabDances.ttf Foundry Virtual Tabletop requires a minimum screen resolution of 1024px by 700px or greater. Your display currently has an effective resolution of 1920px by 128px, as a result many features of the software may not work properly.
the issue still persist with 2.6.0 ?
Unfortunately yes it does.
Just tried with 2.6 as well, same thing.
Updated to 2.6.1. Animations still broken.
Same sadly.
Updated to 2.7.4 - issue remains.
I talked with JB2A's people about it a while ago and they suggested it might be something unique to how Forge handles modules. I am not sure if that helps or not.
Sorry its been a hot minute, but I did get this updated to 2.8. I did what Zeppi suggested and tested it on Foundry rather than forge and came to the same results.
If I want to put a bounty on this how do I go about doing that?
You would have to make a bounty through the Foundry League's discord: https://discord.gg/w8Mp2X5j (IDK how long this link will last)
You would have to make a bounty through the Foundry League's discord: https://discord.gg/w8Mp2X5j (IDK how long this link will last)
Thank you very much, I have posted a bounty for this.
This should be fixed on https://github.com/League-of-Foundry-Developers/fvtt-module-theatre/pull/164 But please someone more familiar with the module development review it before merging.
Hello!
In my PF1 game recently we had our animations cease working, according to Find the Culprit Theatre was the issue. In a seperate game using only JB2A and the associated required modules (Automated Animations, Sequencer, Socket, and FX) only the issue presisted with animations not working unless Theatre was disabled.
PF1 using Forge with Foundry V11 build 307.