Before open any issue
(There doesn't seem to be a "Enable Debugging" option in this version's module settings. As there is no error message and I can't enable debug mode, I have no console message txt to post.)
Describe the bug
When in Narrator Mode, using the Emote Selector to update the selected font updates the font being used as normal. However, the font that appears in the drop-down menu and reflected in the Fly-In and Standing previews will not appear to have changed. This apparent font remains even when deactivating Narrator mode to use the Emote Selector.
To Reproduce
Activate Narrator Mode and the Emote Selector
Change the font using the dropdown menu. The new selected font will not update in the dropdown menu and previews.
Post a message. The message will appear in the new selected font, despite not appearing to have updated.
Expected behavior
Just as in the Emote Selector, the dropdown and previews should update to reflect the newly selected font when changed.
Module Version: v2.8.0
Before open any issue (There doesn't seem to be a "Enable Debugging" option in this version's module settings. As there is no error message and I can't enable debug mode, I have no console message txt to post.)
Describe the bug When in Narrator Mode, using the Emote Selector to update the selected font updates the font being used as normal. However, the font that appears in the drop-down menu and reflected in the Fly-In and Standing previews will not appear to have changed. This apparent font remains even when deactivating Narrator mode to use the Emote Selector.
To Reproduce
Expected behavior Just as in the Emote Selector, the dropdown and previews should update to reflect the newly selected font when changed.
Screenshots![image](https://github.com/League-of-Foundry-Developers/fvtt-module-theatre/assets/2471365/61875c99-a452-41cb-9ec1-b2071ccf76fb)
Foundry Version: Foundry v11 Build 315
Game System: D&D5e v3.0.2