Closed Verodox closed 2 years ago
Have you activated the module 'NPC Chatter' ?
I try that tutorial and it' seem to work to me.
Here the trigger i put on the journal:
@Token[Catharina Combat]@Trigger[Click]@Macro[eD2rpXMTXTuo7Bh2]{Catharina Merchant Chatter}
and here the macro with name 'Catharina Merchant Chatter' (you can do a better macro it' just a example):
var NAME = "Catharina Combat";
var token = game.scenes.filter(x => x.active)[0].data.tokens.filter(x => {
// console.error(x.name);
if(x.name.toLowerCase().includes(NAME.toLowerCase().trim())){
return x;
}
})[0];
// console.log(token.name);
game.npcChatter.tokenChatter(token);
remember to create a rolltable with name 'Catharina Combat'
Module Version: v0.8.21
Describe the bug The @Trigger[click] doesn't work for some reason
To Reproduce Steps to reproduce the behavior:
Expected behavior A clear and concise description of what you expected to happen.
Screenshots If applicable, add screenshots to help explain your problem.
Browser:
Foundry Version: 0.8.9
Game System: Dnd5e
Additional context I've installed Trigger Happy and NPC Chat and I'm trying to replicate what this video (https://www.youtube.com/watch?v=W6z0pMUBAz8) did.