While trigging an effect due to movement I'd like to trigger it only if the token trigger is in the same elevation. A character flying should't trigger a spike trap for example. I think it would be accomplished by considering the placeable.data.elevation of token documents on the _placeableContains method. For the other kinds of tokens,
ps: for the other kinds of documents (to me not important at the moment) if using the module levels I think it would be possible considering the placeable.data.flags.levels.rangeBottom and placeable.data.flags.levels.rangeTop
While trigging an effect due to movement I'd like to trigger it only if the token trigger is in the same elevation. A character flying should't trigger a spike trap for example. I think it would be accomplished by considering the placeable.data.elevation of token documents on the _placeableContains method. For the other kinds of tokens,
ps: for the other kinds of documents (to me not important at the moment) if using the module levels I think it would be possible considering the placeable.data.flags.levels.rangeBottom and placeable.data.flags.levels.rangeTop