Closed lupestro closed 2 years ago
This is supported in v2.0.0 for Foundry VTT 10, with a few caveats that you'll find in the README in the v10 branch of the code.
You may want to use the usual mechanisms (active effects, etc.) rather than this module for spells that consume spell slots or have other effects, like causing damage, as well as shedding light. Likewise for equipment you intend to move around and set down, turn on, and pick up later. This module will never model most of those behaviors but there are other modules that will.
The new 2.x versions for Foundry VTT 10 have implemented this feature, so I'm closing the issue.
Torch needs to support equipped items and spells as light sources across game systems in a way that makes it as easy as possible to add support for a new system. Initial support should include SRD-related systems like Pathfinder 2e.