LeagueSandbox / GameServer

League Sandbox's Game Server
GNU Affero General Public License v3.0
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Deprecation of `SyncId` (part of #1463) #1473

Closed Killfrra closed 2 years ago

Killfrra commented 2 years ago

The SyncId of objects is static, but for motion packets it needs to be incremented. Therefore, in all such packets, Environment.TickCount is used. Almost in all. Due to the fact that SyncId was still used in some places, part of the dashing problems occur.