Otherwise, it is difficult to debug the server, having access only to the logs.
_logger.Error(e) -> _logger.Error(null, e) + Fatal in GameServerConsole.Program.Main just in case everything goes wrong
// WARNING Note that passing an System.Exception to this method will print the name
// of the System.Exception but no stack trace. To print a stack trace use the Error(object,Exception)
// form instead.
void Error(object message);
Otherwise, it is difficult to debug the server, having access only to the logs.
_logger.Error(e)
->_logger.Error(null, e)
+Fatal
inGameServerConsole.Program.Main
just in case everything goes wrong-- From
log4net.ILog