See Title. Currently, TakeDamage takes four arguments (a float, a DamageType enum, a DamageSource enum, and a bool that determines if the damage is a critical hit) that could easily be put into a struct.
Beep, boop, I'm a bot! This issue was created by @Pokémonred200 in #development.
See Title. Currently, TakeDamage takes four arguments (a float, a DamageType enum, a DamageSource enum, and a bool that determines if the damage is a critical hit) that could easily be put into a struct.
Beep, boop, I'm a bot! This issue was created by
@Pokémonred200
in#development
.