Closed xKurisu closed 10 years ago
Do you have any proof to these claims or are you just saying this? Because this sounds pretty far-fetched.
Well I noticed it when writing assembly, as soon as I put it in and it gets called I get the attempting to reconnect, this may explain why I had problem updating my Fiora assembly because it uses this callback also
But idk could only be affecting some people, for now I avoid it
What are you doing in the callback? That is probably what is causing the issue.
Something like, Utility.DelayAction.Add(Game.Ping + 100, () => (Stuff));
Simple stuff like Q.Cast or Game.PrintChat.
Well there's your problem. Even though you are using delay action you are still queuing a large number of actions in a small amount of time. You need to add a delay.
Assemblies using utility.delay may cause NA users to disconnect.