As far as I know, some of the battle robots in early Nintendo board games were essentially implemented using traversal and evaluation functions.
And I enjoyed playing Tableturf Battle in Splatoon3 lately.
I want to understand the behavior of the computer bots in spltoon3 Tableturf Battle. And I hope that I can write a program myself to help me fight against the robots in Tableturf Battle.
I would like to ask you how you got some inner data and algorithms inside splatoon3?
If it is inconvenient to tell me directly, could you please give me some hints how to reverse engineer?
As far as I know, some of the battle robots in early Nintendo board games were essentially implemented using traversal and evaluation functions. And I enjoyed playing Tableturf Battle in Splatoon3 lately. I want to understand the behavior of the computer bots in spltoon3 Tableturf Battle. And I hope that I can write a program myself to help me fight against the robots in Tableturf Battle.
I would like to ask you how you got some inner data and algorithms inside splatoon3? If it is inconvenient to tell me directly, could you please give me some hints how to reverse engineer?