Removes co-ordination / syncing headaches at the end of a cycle.
Enables multiple concurrent projects per player
Enables different project lengths
Description
The cycle is really just a co-ordination event that happens to kick off a bunch of projects at the same time and distribute resources amongst them. it should be /cycle init, then /cycle launch. That's it. Then projects can individually move into /project reflect
Benefits
Description
The cycle is really just a co-ordination event that happens to kick off a bunch of projects at the same time and distribute resources amongst them. it should be /cycle init, then /cycle launch. That's it. Then projects can individually move into /project reflect