Closed tannerwelsh closed 7 years ago
ready for review @LearnersGuild/software
I feel a little nervous about this, but mainly because I don't feel I understand how the stretch factor will affect things. Seems like a pretty dramatic change. Since I don't have any specific tensions about it I'm going to say "Safe enough to try" and trust the folks who understand ELO better than I do.
@jeffreywescott RFI
Sorry -- one last question, @shereefb. Are we meant to go back and retroactively recompute Elo from the beginning using the new methodology?
yes please.
Issue moved to LearnersGuild/game #679 via ZenHub
Benefits
Description
Remove time-dependent K-factor; change K-factor to 20 for all projects/cycles
Cycles are long, and now that we have pairing instead of group projects, different cohorts experience of elo responsiveness will vary dramatically. For example, July cohort saw their K-factor drop within 4 to 6 weeks, for September cohort it will take 14 weeks, for November cohort 20 weeks.
Add "Stretch" factor to elo results
Being twice as effective as another player should count as a full "win". So, we want to stretch a 0.6666 result to 1, and a 0.3333 results to 0.
To do this, take the existing game result, and apply a "stretch" formula to it:
STRETCH_FACTOR = 3
new_result = ((old_result - 0.5) * STRETCH_FACTOR) + 0.5 new_result = 1 if new_result > 1 new_result = 0 if new_result < 0