Closed tannerwelsh closed 8 years ago
@shereefb thoughts? let's discuss this tomorrow. It impacts #21
Another way to unblock pure retro-based stats is to calculate them after the retro, and calculate XP after the project reviews come in.
XP gained can be communicated in the project channel along with the project completeness and quality
related #20 related #19
related #56
Updated description
updated description with UI
ready for review @shereefb + @LearnersGuild/software
ugh. i hate updating descriptions with each new iteration. just pasted over the previous version with something else. :( clipboard history, please help me.
ok. back in business.
FANtastic. Love it. Ship it. Do it. Yeah!
Doesn't this increase the amount of time needed for retros? This feels like it's tightly coupling the review to the retro, which means that some folks inputs will be more rushed (less informed).
re: @jrob8577
Doesn't this increase the amount of time needed for retros?
Yes, it probably will. More of the reflection time will be dedicated to retros, and whatever is leftover to external reviews (of other people's projects). Definitely puts more strain on adv. players on multiple teams.
This feels like it's tightly coupling the review to the retro, which means that some folks inputs will be more rushed (less informed).
It is tightly coupling for sure. Can't we fix the rushing piece if we allow more time for retros? I think it's worth the benefit incurred here.
@tannerwelsh Allowing more time for retros makes sense, but then takes more time from project development. 😄 This may be a non issue if the advanced players (there were issues raised about this term in home group, but I'm not sure what other term to use to describe the ... more experienced/higher elo? player on a team) are on less teams as we move forward.
Allowing more time for retros makes sense, but then takes more time from project development.
the grand tradeoff: reflection vs. action. :) might even call it a dynamic tension. yeah, i don't have any answers, just proposals for modifications.
and yes, the intent is certainly to have advanced players on fewer teams. this should be more feasible as the skill diversity of a chapter increases.
@bundacia -- are there any implementation complexities with having these "review" questions be a part of the retrospective survey?
Waiting for @bundacia to review before moving to implementation board. This also blocks #21 from moving across.
I believe we already have questions where the subject is the project, so there's no implementation risk in that area that I can see. I have a little concern about only using internal reviews for calculating stats. The team's opinion about quality and completeness is likely to be the most biased and in general the number of people your sampling for those numbers goes way down as well.
Thanks, @bundacia.
Good point on the reviews -- I had the same issue. From what I understand, though, external reviews will (eventually) be used to "keep people honest", as there will be a stat for how far off internal reviews are from external reviews.
The team's opinion about quality and completeness is likely to be the most biased and in general the number of people your sampling for those numbers goes way down as well.
This is a good point @bundacia, and we're planning to address it with #71 (review bias stat)
@jeffreywescott can this be moved to engineering board?
Issue moved to LearnersGuild/game #501 via ZenHub
Strategic Goals this issues impacts
Benefits
Context
Most of the stats we have now rely upon data collected in retro, not in project review. However, because XP depends upon both, we have an awkward situation where no stats can be calculated until a project has all retros completed as well as N reviews completed.
Description
To improve this, we'll include an internal project review in the retrospective. This way, each player will evaluate completeness and quality as part of the retro.
What we gain is that a project can be deemed "complete" as soon as every retro is complete. This drastically simplifies the logic of #20, making the entire process easier to reason about for all stakeholders.
Mechanics Change
UI Design
Move the following questions into the retrospective survey:
Both are required questions, asked once.
Position: after the contribution question.
Update the behavior of
/review
command:When a player enters
/review #project-name
AND they are a member of the project provided, respond with the following message:Include internal review scores in post-retro DM