LearnersGuild / game-prototype

Lightweight, minimal implementation of game mechanics for rapid experimentation and prototyping.
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Prevent players from being on multiple teams in first 10 weeks #78

Closed tannerwelsh closed 7 years ago

tannerwelsh commented 8 years ago

Q4 Critical Strategic Goals

What are the benefits of this change, and whom do they impact?

Context switching is hard. New learners should not have to do too much of it, and should instead have time to focus.

Description

Describe the change, and provide any needed context.

TBD


from @carlabagdonas via Asana task

Strong tension around new people being on multiple teams in their first 10 weeks here. I think the algorithm should prevent this before the 10 week mark.

jeffreywescott commented 8 years ago

IMO, "10 weeks" seems arbitrary. I might agree that we should delay it until we're confident in the player's stats, but "10 weeks" assumes:

It would be better if we knew how long it took for ELO ratings to be "trustable" so that when we use the game for enrollment, pick-up games, etc., we don't have arbitrary limits.

tannerwelsh commented 8 years ago

Agreed. I think a combo of XP + Elo.

XP because we want to ensure that they have sufficient "cultural knowledge" to model good behavior for a team, and Elo because they need enough expertise to perform as an advanced player.

tannerwelsh commented 7 years ago

Non-essential, closing. Trusting that tension will re-arise.