Closed tannerwelsh closed 8 years ago
Submitted PR: #234
Moving to testing since this needs to be compatible with answers for #211 and #222
@awolfinthewind does the proposed solution here jive with your issue #211? @simonlguild does the proposed solution here jive with your issue #222?
(see PR #234)
Summary of proposal:
Checking for my own understanding:
Questions:
With clarity on those points, this looks good to me.
I also have curiosity around how people move up to the next stage in this model. Is it time bound, or other metric bound?
In #233 it states that Cycles are determined by player support. Is that in conflict with it being determined here as a game mechanic?
responding to @carlabagdonas:
cycles don't have a fixed duration, they just refer to an arc of experience (goal, work, retrospective)
As a game mechanic, this is true. They are like a "turn" in a game like Monopoly. However, to make player support work more smoothly, Player Support uses a 1-week cycle. This is like setting a turn clock in Chess.
phases and stages have a fixed duration, players advance through phases and stages at the same time within their cohort
True.
do the different stages correspond to the different player types (aspirant, apprentice, etc.)?
For this issue, I'm assuming no different player types. That would be covered in #196 . Stages are just time markers.
responding to @simonlguild:
I also have curiosity around how people move up to the next stage in this model. Is it time bound, or other metric bound?
For now, it is time-bound.
responding to @simonlguild:
In #233 it states that Cycles are determined by player support. Is that in conflict with it being determined here as a game mechanic?
To clarify, the length of cycles are determined by player support. The concept of a cycle is a mechanic. To use the chess analogy, the concept of a player's turn in chess is a game mechanic. Tournaments add a support element of a "turn clock" to enforce a certain kind of gameplay. Same principle applies here.
Ok moving this back into testing.
Because an old PR was merged into the outstanding work in #231, I'm not going to create a new PR until that one is closed. But the proposal as it stands is thus:
Context
Winnable games have stages to demarcate progress. Mario has levels; tennis has games, sets, and matches; chess has turns, games, and tournaments.
This is 1/2 of a broken up issue #74
Criteria
Principles razor
In order for an issue to be marked as
passing
, the proposed solution must be aligned with our principles. Check off the principles that this solution is consistent with.