Proposed Stage 4 non-tech/human dev. curriculum is fairly content-heavy (e.g. how to search for jobs, figuring out which job you want, interviewing, negotiating, understanding your offer, etc.) How will home groups self-facilitate this kind of content without support from a LF?
Criteria
Clarity around how Stage 4 groups can self-facilitate while still bringing in outside resources to prepare them for finding jobs and the post-LG world
OR
Modified player support schedule that enables LF's to be available to facilitate Stage 4 groups or otherwise offer access to the above-mentioned content outside of home group time.
Principles razor
In order for an issue to be marked as passing, the proposed solution must be aligned with our principles. Check off the principles that this solution is consistent with.
[ ] Cultivate a learning community.
[ ] Prioritize scale over quality
[ ] Align incentives
[ ] Build a team game
[ ] Trust people's intentions and potential
[ ] Enable self-organization & self-determination
[ ] Map feedback loops
[ ] Optimize for agility
[ ] Simulation not preparation
[ ] Sustain the tension between individual and collective gain
Context
Proposed Stage 4 non-tech/human dev. curriculum is fairly content-heavy (e.g. how to search for jobs, figuring out which job you want, interviewing, negotiating, understanding your offer, etc.) How will home groups self-facilitate this kind of content without support from a LF?
Criteria
Clarity around how Stage 4 groups can self-facilitate while still bringing in outside resources to prepare them for finding jobs and the post-LG world
OR
Modified player support schedule that enables LF's to be available to facilitate Stage 4 groups or otherwise offer access to the above-mentioned content outside of home group time.
Principles razor
In order for an issue to be marked as
passing
, the proposed solution must be aligned with our principles. Check off the principles that this solution is consistent with.