There's thousands of cells in the game and I'm afraid of bugs occurring due to cell resets mid-quest. This has occurred with Caius Cosades in his house disappearing.
I'd rather select cells to reset manually instead of selecting cells NOT to reset (the inverse).
That way I can add merchant cells myself instead of lumping in all barter cells.
e.g.
periodicCellReset.OnlyResetSpecified = { -- Adds the specified cells to the timer, ignores all other cells if NOT empty
}
There's thousands of cells in the game and I'm afraid of bugs occurring due to cell resets mid-quest. This has occurred with Caius Cosades in his house disappearing. I'd rather select cells to reset manually instead of selecting cells NOT to reset (the inverse). That way I can add merchant cells myself instead of lumping in all barter cells.
e.g. periodicCellReset.OnlyResetSpecified = { -- Adds the specified cells to the timer, ignores all other cells if NOT empty }