LeastFixedPoint / wave-dice-robot

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Implement multiply #17

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Many game systems like to roll dice such as

1d6 * 100

However, then operator order becomes important. A suggested order would be:

1. ( ... )
2. multiply
3. plus, minus
4. vs, target

Original issue reported on code.google.com by trent.ba...@gmail.com on 3 Nov 2009 at 10:10

GoogleCodeExporter commented 9 years ago
Agreed, we need to implement basic arithmetics.

Though I think that "vs" and "target" wouldn't be simple operators: I can't 
imagine 
roll like (3d6 vs 15) * 100 :)

Original comment by shooshpa...@gmail.com on 8 Nov 2009 at 12:19

GoogleCodeExporter commented 9 years ago

Original comment by shooshpa...@gmail.com on 8 Nov 2009 at 12:20

GoogleCodeExporter commented 9 years ago

Original comment by shooshpa...@gmail.com on 10 Nov 2009 at 8:13