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Original comment by shooshpa...@gmail.com
on 14 Nov 2009 at 11:28
Fix: there is no separate wild die spec. One wild die is implicitly present in
EVERY
"D"-roll.
Original comment by shooshpa...@gmail.com
on 15 Nov 2009 at 1:11
Original comment by shooshpa...@gmail.com
on 16 Nov 2009 at 9:52
The "1" on the wild die doesn't seem to work right.
[3d=3 + 4 + _1_ = 3] should be correct with the 1 being the wild die. I'm not
sure
what the other items are that come up.
Original comment by adrian.w...@gmail.com
on 17 Nov 2009 at 5:06
adrian, in Wiki article it says: " If a number other than one is rolled after
an
initial roll of one, then that die, and the one with the highest number are
subtracted
from the roll's total." This is why I assumed that the initial "1" is still
added to
the total. Was I wrong?
Original comment by shooshpa...@gmail.com
on 17 Nov 2009 at 9:06
It's somewhat dependent on what rules version you look at... you can interpret
it
both ways. I was mostly confused as to the other numbers that came up with two
red
items that look like they're the subtracted amount, but don't quite add up.
[3d = 1, *4*, _1_ , *5* = 2] was the result, which seems to be that 4 and 1 are
removed, hence the negative five, but the sum is off..
Original comment by adrian.w...@gmail.com
on 17 Nov 2009 at 11:07
Now that I look closer, it appears that the example roll that confused me was an
unlucky fluke. It appears that the wild die is rerolled and the reroll is
discarded,
along with the highest other die.
I would have an option for D6 to include subtracting the wild die and not
subtracting
it if you're going for completeness.
Original comment by adrian.w...@gmail.com
on 17 Nov 2009 at 11:16
adrian, surely I will implement different options, thanks for the suggestion :)
By the
way, maybe you could suggest other coloring that would be less confusing? I've
never
played D6, so I have no idea how people perceive their rolls in this system.
Original comment by shooshpa...@gmail.com
on 17 Nov 2009 at 11:53
if we go with the example in my first post, [3d = 3 + 4 + _1_ = 3] (or =4),
then I
would do a strikethrough for those that don't count. Bolding the wild die is
good.
The reroll on a 1 is not used in all systems, but can stay. Making it a
different
color with a strikethough would be good.
Original comment by adrian.w...@gmail.com
on 18 Nov 2009 at 12:08
And that why I explained it before. Men in Black had you removing the highest
number
AND the wild die from the total. Star Wars had you removing only the highest
number.
I'll explain it again.
D6 System = 1 die among all dice is a Wild Die which explodes on a 6 (further
rolls
that come up with 1s, only add to the result and have no hindering effect).
However,
if a 1 comes up on that die (the designated wild die among the dice) on the
first
roll, remove highest die from the remaining dice.
Option: Wild die is removed along with the highest number.
Original comment by salsathe...@gmail.com
on 18 Nov 2009 at 4:44
Since there are different variations of D6 for different systems built on top
of it,
maybe it would be good to get rid of D6 at all and have instead "Star Wars",
"Men in
Black", etc?..
Original comment by shooshpa...@gmail.com
on 18 Nov 2009 at 2:51
Original issue reported on code.google.com by
shooshpa...@gmail.com
on 14 Nov 2009 at 11:24