Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
(I got this idea from @Ronezkj15 originally btw lol)
Basically you can set an arrow type for different arrows (and a general arrow type for songs too).
That would have different stats (like hit health, miss damage, etc).
And that are fully customizeable by text files in 'preload/data/arrow_data/'
Here's what I made as a concept (in a discord message lol):
(in preload images ui/arrows/) (optional)
ArrowTemplate:SkinFileName:On-Hit-Health:On-Miss-Health:Hit-Sound:Makes-Miss:Hit-Effect
Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
(I got this idea from @Ronezkj15 originally btw lol)
Basically you can set an arrow type for different arrows (and a general arrow type for songs too). That would have different stats (like hit health, miss damage, etc).
And that are fully customizeable by text files in 'preload/data/arrow_data/'
Here's what I made as a concept (in a discord message lol):
so example:
Adding this to the game would add more customization, and be kind of an extension of #4.