Closed dimuzicle closed 2 years ago
wdym death animation on the same character?
without bf-dead character
uh set the "deathCharacter" property in the config.json of the character to the character you want to be used (it can be the same character that is being played as)
I tried but it's the same animation as bf one I use custom bf character that uses unique death animation
can i see the character's config.json?
{ "defaultFlipX": true, "dancesLeftAndRight": false, "imagePath": "loly_bf_assets", "spritesheetType": "SPARROW", "barColor": [81, 201, 219], "deathCharacter": "bf-loly", "positionOffset": [0, 30], "offsetsFlipWhenEnemy": true, "offsetsFlipWhenPlayer": false, "animations": [ { "name": "idle", "animation_name": "BF idle dance", "fps": 24, "looped": false }, { "name": "singLEFT", "animation_name": "BF NOTE LEFT0", "fps": 24, "looped": false }, { "name": "singDOWN", "animation_name": "BF NOTE DOWN0", "fps": 24, "looped": false }, { "name": "singUP", "animation_name": "BF NOTE UP0", "fps": 24, "looped": false }, { "name": "singRIGHT", "animation_name": "BF NOTE RIGHT0", "fps": 24, "looped": false }, { "name": "singLEFTmiss", "animation_name": "BF NOTE LEFT MISS", "fps": 24, "looped": false }, { "name": "singDOWNmiss", "animation_name": "BF NOTE DOWN MISS", "fps": 24, "looped": false }, { "name": "singUPmiss", "animation_name": "BF NOTE UP MISS", "fps": 24, "looped": false }, { "name": "singRIGHTmiss", "animation_name": "BF NOTE RIGHT MISS", "fps": 24, "looped": false }, { "name": "hey", "animation_name": "BF HEY", "fps": 24, "looped": false }, { "name": "scared", "animation_name": "BF idle shaking", "fps": 24, "looped": false }, { "name": "firstDeath", "animation_name": "BF dies", "fps": 24, "looped": false }, { "name": "deathLoop", "animation_name": "BF Dead Loop", "fps": 24, "looped": true }, { "name": "deathConfirm", "animation_name": "BF Dead confirm", "fps": 24, "looped": false } ] }
it's rosie week 2 mod btw
oops sorry
i forgot that the property name isn't deathCharacter
it's deathCharacterName
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can ya do that for now? and how?