Leather128 / LeatherEngine

Just a little engine I decided to make since nobody seemed to have true custom mod support.
GNU General Public License v3.0
71 stars 58 forks source link

Enhancement: Changing Key Count Mid-Song #79

Open Onemario1234 opened 2 years ago

Onemario1234 commented 2 years ago

I already suggested this feature before, but I thought I'd make a proper "Issue" out of it so it can be properly tracked on the off-chance it gets worked on.

The suggestion being: The ability to change the number of keys in the middle of a song's chart on a per-section basis (ie. having a song go from five keys to 7 keys as an intended part of the song).

Regarding the issue of how incoming notes show up, I'm still unsure how to solve that, but maybe the unhardcoded mania can help with that? I'm not sure.

FloweyProgramer commented 2 years ago

oh yeah you can just have the section data control the mania of the notes upon generation, and regenerate the notes with new mania, worked for me when i experimented on the shaggy source

FloweyProgramer commented 2 years ago

oh yeah you can just have the section data control the mania of the notes upon generation, and regenerate the notes with new mania, worked for me when i experimented on the shaggy source

i want this to be added still

Onemario1234 commented 2 years ago

Same

sanamasako commented 2 years ago

oh yeah you can just have the section data control the mania of the notes upon generation, and regenerate the notes with new mania, worked for me when i experimented on the shaggy source

you mean with events? or does the mania variable split per section and I can mess with it mid-song?

FloweyProgramer commented 2 years ago

oh yeah you can just have the section data control the mania of the notes upon generation, and regenerate the notes with new mania, worked for me when i experimented on the shaggy source

you mean with events? or does the mania variable split per section and I can mess with it mid-song?

i just said how I implemented it in shaggy source, the feature isn't in the latest release of leather engine from the time of writing this