Lect0r / osmdroid

Automatically exported from code.google.com/p/osmdroid
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Use smaller tiles for the map #38

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Current map tiles are quite large, 256x256 I guess.
Let's make them smaller - 128x128.

That would have two benefits:
- faster responses when loading new regions.
- smaller lag on loading the image in memory. 256x256 image loading
produces noticable UI lag.

Original issue reported on code.google.com by viesturz on 13 Apr 2010 at 11:44

GoogleCodeExporter commented 9 years ago
Loading a lot of tiles also adds overhead (a thread and a queue entry for each 
tile).
Also we depend on the prerendered tiles from OSM and these are 256x256. You can 
try
cloudmade small tiles to compare the effects.

Original comment by ThyMythos@googlemail.com on 17 Apr 2010 at 9:46

GoogleCodeExporter commented 9 years ago
You're also limited by the tiles that are available.

Original comment by neilboyd on 11 Oct 2010 at 5:40