Closed ledergamesmatt closed 1 week ago
Hmm, this is a toughie. Force Beams shouldn't let you start a Catapult move, and in fact the new wording (adding "in play areas") makes this even tougher to differentiate. Honestly, changes in the core rulebook here are too disruptive and we don't have space. This feels like just a clarification on the Force Beams page at this point.
added to faq240820
Everyone wants to use Force Beams from a starport to Catapult move their opponent...
Force beams says move to an adjacent system....but so does the standard movement description. So theoretically Catapult Move is a modifier changing the rules. Do we need something that explicitly separates catapult move from move modifiers?