Closed LeeMcQueen closed 3 years ago
Terrain::Terrain(int gridX, int gridZ, Loader loader, TerrainTexturePack terrainTexturePack, TerrainTexture blendMap) :terrainTexturePack(terrainTexturePack), blendMap(blendMap), rawModel(generateTerrain(loader, "heightmap")), x(gridX), z_(gridZ) {}
Terrain::Terrain(int gridX, int gridZ, Loader loader, TerrainTexturePack terrainTexturePack, TerrainTexture blendMap) :terrainTexturePack(terrainTexturePack), blendMap(blendMap), rawModel(generateTerrain(loader, "heightmap")), x(gridX), z_(gridZ) {}