LeeMcQueen / GameDemo

Demo
0 stars 0 forks source link

skeleton animation fragmentShader #32

Closed LeeMcQueen closed 3 years ago

LeeMcQueen commented 3 years ago

add emission

version 330 core

in vec2 tex_cord;
in vec3 v_normal;
in vec3 v_pos;
in vec4 bw;
out vec4 color;

uniform float time;
uniform sampler2D diff_texture;
uniform sampler2D emission;

vec3 lightPos = vec3(20.0, 55.0, 13.0);

void main()
{
    vec3 lightDir = normalize(lightPos - v_pos);
    float diff = max(dot(v_normal, lightDir), 0.2);
    vec3 dCol = diff * texture(diff_texture, tex_cord).rgb;

    vec3 emission = vec3(0.0);
    if(texture(diff_texture, tex_cord).r == 0.0){

        emission = texture(emission, tex_cord).rgb;

        emission = texture(emission, tex_cord + vec2(0.0, time)).rgb;
        emission = emission * (sin(time) * 0.5 + 0.5) * 2.0;
    }

    color = vec4(dCol + emission, 1.0f);
}
LeeMcQueen commented 3 years ago

纹理无法加载的问题,适应本身的createTexture方法只对应了一个图片 直接使用loader.loadTexture函数

LeeMcQueen commented 3 years ago

uniform time

rass_computeshader.setFloat("current_time",static_cast(glfwGetTime()));