Open LeeMcQueen opened 3 years ago
glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, glm::value_ptr(camera.getViewMatrix())); glUniformMatrix4fv(projectionMatirxLocation, 1, GL_FALSE, glm::value_ptr(masterRenderer.getProjectionMatrix()))
glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, glm::value_ptr(camera.getViewMatrix())); glUniformMatrix4fv(projectionMatirxLocation, 1, GL_FALSE, glm::value_ptr(masterRenderer.getProjectionMatrix()))