Closed GoogleCodeExporter closed 8 years ago
Original comment by wonchun
on 13 Aug 2011 at 3:09
Whole MTL may be messy to handle in UTF8 format.
For start, it would be nice just to get material ids for triangles (and for
this OBJ is enough). Then at least materials could be reconstructed on
JavaScript side.
For example for our old binary format in three.js we just used JSON to deal
with materials (which are not that large), and binary was only more or less
equivalent to current UTF8 (buffers with vertices, normals, uvs, material ids).
Original comment by postfil...@gmail.com
on 13 Aug 2011 at 2:28
Yeah, a token handling of usemtl in the OBJ is probably going to be very
helpful. I'd like to batch meshes by material, which will also help
optimization performance because of my terrible, quadratic-time algorithm.
Eventually, I do want to at least understand colors and texture images, for a
few reasons:
1) when you quantize texcoords, you are warping the texture. I'd like to
optionally resample the source texture to correct for that. It's also a good
time to do some kind of rescaling/atlasing, which could help batching.
2) I'd like to implement a kind of vertex baking, which would actually have to
read the texture images. The plan is to store texture-like values (e.g. albedo,
object-space normals) in low-precision per-vertex, then store deltas in the
actual texture files. The idea is to be able to aggressively encode images.
For example, heavily quantized JPEGs/WebP, uploaded in a 16-bit color format.
I'll need to come up with custom JPEG quantization matrices for that, and maybe
even get some help on the WebP end. And of course, when texture compression
becomes an option you can use that, too.
Vertex baking is nice since it means you get kind of a per-vertex preview
before the textures come up, and it will attenuate encoding artifacts of the
texture, which is an issue if they are heavily/multiply compressed/quantized.
Said differently, it might be a nice way to save vidmem.
Original comment by wonchun
on 13 Aug 2011 at 8:26
Original comment by wonchun
on 14 Aug 2011 at 5:43
Was fixed in r54.
Original comment by wonchun
on 11 Oct 2011 at 10:37
Original issue reported on code.google.com by
wonchun
on 13 Aug 2011 at 3:06